Tuesday, 3 April 2012

Green Army Man Model

Here is the model for the green army man. This was build in Maya and is roughly 5000 verts. Currently adding this the logo, more pics to follow

Monday, 2 April 2012

Green Army Man - Concept Art

Hello and welcome back to the blog!
I have been starting to put together some concept art for the game and thought I would start with the green army soldier, as he's going to be used in the logo.
Its a very loose sketch at the moment, I hope to tighten up the lines some more and perhaps draw a side profile view. I can then use these as references images in Maya when it comes to modelling.
Again, let me know your thoughts!

Monday, 26 March 2012

Toy Defense Movie Draft



I have been working on creating the movie for the Toy Defense game and have come up with this:
Please let me know what you think!
The logo will be a very similar but without the background shadows / render as the logo wil need to be placed on other items throughout its life.

Monday, 19 March 2012

Toy Defense Logo has been created!

The logo for the game has been created, the idea was to have a cardboard cut out of the words ' Toy Defense'. The style is as if a child has cut out the letters from a cardboard box and hung them from the wall. The logo has been created in Maya, which invovled using a custom cartoon font. The geometry was created using Maya text function, this was then given a cardboard texture. A standard polygonal box was created to house the text. This was then all exported to Octane rendered in which the first logo was created.

An animation has also been created as the intro video, the letters sway in the wind naturally. The next stages are to create a toy helicopter and some toy soldiers in which will be dropping out of thelicopter.

Images / Videos to follow.

Thursday, 8 March 2012

Design Documentation - Continued

Im still working on the design documentation of the game. I have now defined all of the game assets that will be created within Maya. This includes specifying the characteristics of the assets, including their size, texture size and any animations that will be required. I have also defined:
  • The weapons
  • Characters
  • Defence Structures
  • Enemies
  • Special Abilities

All of these have been listed in a table matrix. This will help me to ensure that when modelling I model all assets and their animations.

Over the next week I will be specifiying all of the game functions in more depth and looking at the sound assets that will be required.

Wednesday, 29 February 2012

Design documentation started!

Im currently working on completing a design document template for the game, this specific template has been used in the development of Tomb Raider and the Half life series. The first section, (which is what im working on at the moment) includes defining the game, what it is, who the main characters are and the general theme of the game. In just a few short paragraphs.

Getting this stage right is really important as it will give the reader a quick understanding on the game within a short couple of paragraphs. I have been advised that when sending this document to game studios its this part that they will read so its vital it is engaging and exciting!

I havent started mocking up any screenshots or concepts yet, this will come later. The plan is to get the document as detailed as possible first and then the concept art will follow. The fun part.

I will keep you posted on progress.

Wednesday, 22 February 2012

First Blog Entry For Toy Defence (Working Title)

I have been working on the general concept for the game over the last couple of days now. After some hard thinking I have come up with an idea. The idea involves the player defending against a swarm of AI enemies, these will also be toys. Try to imagine Toy Story, mixed with Toy Soldiers, Call of Duty zombies and a tower defence game. I cant give too much away at this stage!

I have met with Steven Birch (Kingston University) and a few key developer contact at Sony Computer Enterainment to discuss this idea further. They have advised that I get a prototype up and running as fast as possible - so this is what im going to do!

As I will be the sole developer of the game there are going to be a number of limitations that Im going to have to deal with;
  • Time – clever planning and realistic decision on how to schedule time/learning.
  • Programming – What lang use – Unity pass probably
  • Physics Algorithms –
  • Animation timing
  • Swarms of characters
  • Diff toys
I have just started on the design documentation that I will use throughout the development of the game. I will hold off drawing up concepts / characters / weapons etc for the time being as I want to nail the mechanics of the game first as this will drive the assets.