Thursday 8 March 2012

Design Documentation - Continued

Im still working on the design documentation of the game. I have now defined all of the game assets that will be created within Maya. This includes specifying the characteristics of the assets, including their size, texture size and any animations that will be required. I have also defined:
  • The weapons
  • Characters
  • Defence Structures
  • Enemies
  • Special Abilities

All of these have been listed in a table matrix. This will help me to ensure that when modelling I model all assets and their animations.

Over the next week I will be specifiying all of the game functions in more depth and looking at the sound assets that will be required.

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