Im currently working on completing a design document template for the game, this specific template has been used in the development of Tomb Raider and the Half life series. The first section, (which is what im working on at the moment) includes defining the game, what it is, who the main characters are and the general theme of the game. In just a few short paragraphs.
Getting this stage right is really important as it will give the reader a quick understanding on the game within a short couple of paragraphs. I have been advised that when sending this document to game studios its this part that they will read so its vital it is engaging and exciting!
I havent started mocking up any screenshots or concepts yet, this will come later. The plan is to get the document as detailed as possible first and then the concept art will follow. The fun part.
I will keep you posted on progress.
Wednesday, 29 February 2012
Wednesday, 22 February 2012
First Blog Entry For Toy Defence (Working Title)
I have been working on the general concept for the game over the last couple of days now. After some hard thinking I have come up with an idea. The idea involves the player defending against a swarm of AI enemies, these will also be toys. Try to imagine Toy Story, mixed with Toy Soldiers, Call of Duty zombies and a tower defence game. I cant give too much away at this stage!
I have met with Steven Birch (Kingston University) and a few key developer contact at Sony Computer Enterainment to discuss this idea further. They have advised that I get a prototype up and running as fast as possible - so this is what im going to do!
As I will be the sole developer of the game there are going to be a number of limitations that Im going to have to deal with;
I have met with Steven Birch (Kingston University) and a few key developer contact at Sony Computer Enterainment to discuss this idea further. They have advised that I get a prototype up and running as fast as possible - so this is what im going to do!
As I will be the sole developer of the game there are going to be a number of limitations that Im going to have to deal with;
- Time – clever planning and realistic decision on how to schedule time/learning.
- Programming – What lang use – Unity pass probably
- Physics Algorithms –
- Animation timing
- Swarms of characters
- Diff toys
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